ROBLOX
Coverage of ROBLOX in the Nexus archive.
- Consumer Reports: Know these parental control settings for online gaming
Consumer Reports advises parents and guardians to use parental controls to prevent unauthorized in-game purchases by children, citing a case where a grandmother's grandson spent $2,000 on Roblox. The article highlights that platforms like Roblox, Apple, Google, and Microsoft offer customizable parental control settings to manage spending and online activity.
- Consumer Reports experts: Set parental controls before kids play online
Consumer Reports advises parents to enable parental controls to prevent unauthorized in-game purchases by children, citing a case where a grandson spent $2,000 on Roblox using his grandmother's credit card. The report highlights that games like Roblox allow kids to spend real money on virtual items without realizing the cost, and recommends using device-specific parental control features on Apple, Android, and Microsoft platforms.
- Video game makers attempt to send kid’s addiction claims to arbitration
Epic Games, Roblox, and Microsoft are seeking to compel arbitration in a California lawsuit where a mother claims their video games are addictive to minors. A judge is considering whether a valid contractual agreement exists to require arbitration, as the plaintiffs argue the terms of use were not clearly agreed to by the child or parents.
- I don't hide my use of AI. I want my kids to see how I use it to make life easier.
The author uses AI tools like Claude for work, parenting, and problem-solving, allowing her children to observe its intentional use. Her kids learn to question AI's accuracy and recognize its limitations, while the author emphasizes AI's potential to foster curiosity and critical thinking. The family integrates AI into daily life, contrasting with passive social media habits.
- Police keep warning parents about Roblox. So why isn't it in the social media bill?
Police in Canada continue to warn parents about risks associated with gaming and messaging platforms like Roblox and Discord. However, these platforms are excluded from coverage under the government’s proposed Safe Social Media Act, a gap that even supporters of the legislation acknowledge as concerning.
- TikTok and YouTube are reinventing sports viewership. Broadcasters are taking note
TikTok, YouTube, and Roblox are reshaping sports viewership by capturing significant time spent by younger audiences. Leagues, teams, and media networks are adapting by engaging these fans on social media platforms.
- Online safety for Ohio kids requires engagement from parents
The article emphasizes the importance of parental engagement in ensuring online safety for Ohio children, particularly through platforms like Roblox. It highlights educational aspects of online gaming and safety measures such as chat restrictions and age-based account divisions. The Ohio PTA encourages collaborative efforts to foster secure digital experiences for kids.
- 5 ON YOUR SIDE: Protecting kids online
The article highlights the risks of children making unauthorized in-game purchases, such as a $2000 spending incident on Roblox using a grandparent's credit card. Consumer Reports recommends setting up parental controls on platforms like Apple's Family Sharing, Google's Family Link, and Microsoft Family Safety to limit spending and protect kids online.
- A week in security (June 15 – June 21)
Malwarebytes Labs reported cleaning nearly 15,000 infected websites in a SocGholish crackdown. Apple patched a Beats Studio Buds vulnerability, Microsoft addressed the RoguePlanet flaw, and retro gaming fans faced fake GitHub malware. Kodak confirmed a breach linked to ShinyHunters, Roblox developers lost games to malware, and 24 billion records were exposed online. Malwarebytes received AV-TEST awards for its security solutions.
- Roblox launches 3 age-based account tiers worldwide: Here's what they are
Roblox, a Bay Area gaming company, has launched three age-based account tiers globally. The initiative categorizes accounts based on users' age groups to provide tailored experiences.
- I’m a mum. Here’s why banning social media for under 16s won’t work.
Emily Darlington, a Labour MP, argues that banning social media for under 16s would increase risks by driving children to unregulated platforms like Tattle.Life, Telegram, and Incel Forum. She highlights Australia's experience, where most teens returned to social media through alternative means, and emphasizes the need for regulation over outright bans.
- Disgruntled parents and children force Russia to remove Roblox ban
Russia has removed its ban on Roblox after tens of thousands of children and parents protested the decision. The platform was among Russia’s most popular mobile games, with usage time comparable to TikTok in early 2025, according to Kaspersky Lab.
- Russia Backs Down on Roblox Ban After Children's Complaints
Russia reversed its decision to block the gaming platform Roblox after facing complaints from children. The initial ban was justified by claims that Roblox distributes extremist materials and promotes 'LGBT propaganda,' which sparked backlash from young users.
- Around 22 million teenagers are making their pocket money on video games, online reselling, and in-game platforms like Roblox
Around 22 million teenagers aged 13 to 17 earn money through digital platforms like video game livestreaming, online reselling, and in-game economies such as Roblox. Gen Alpha, the youngest generation, is increasingly entrepreneurial, with aspirations to become YouTubers and TikTok creators, reflecting a shift toward unconventional digital careers.
- Sex offender busted on Roblox mid-call with child as Louisiana declares war on online predators targeting kids
A registered sex offender was arrested for using voice-changing technology to impersonate a teen girl on Roblox while communicating with a child. Louisiana authorities highlighted a statewide crackdown on online predators, citing increased reports of child exploitation and challenges in monitoring digital platforms.
- Tech giants promise British regulator they will tweak platforms to protect kids online
British regulator Ofcom has required major tech platforms including Roblox, Snapchat, Instagram, Facebook, YouTube, and TikTok to demonstrate compliance with child safety measures by end of April. The platforms must address harmful algorithms, age verification, and protection against sexual predators. Tech giants have promised to implement tweaks to their platforms to better protect minors online.
- Meta, Snap and Roblox commit to tougher anti-grooming measures in UK
Meta, Snap, and Roblox have committed to implementing stronger anti-grooming measures in the UK following pressure from Ofcom. The regulatory body has urged social networks to adopt enhanced safety protections to combat child exploitation on their platforms.
- Child safety groups want FTC to investigate Roblox
Child safety groups have called on the Federal Trade Commission to investigate Roblox's game design practices. The groups express concerns about how the platform's design may impact child safety and well-being.
- Children’s advocacy groups ask FTC to investigate Roblox
Two child safety advocacy groups, Fairplay and the National Center on Sexual Exploitation, are urging the Federal Trade Commission to investigate Roblox for alleged unfair and deceptive acts. The complaint alleges that Roblox is risking kids' safety and well-being. The investigation is aimed at protecting children's online safety.
- US groups urge investigation into child safety and spending on Roblox
US groups are urging an investigation into child safety and spending on Roblox, citing concerns over gambling and paid random items. Roblox has clear policies banning actual and simulated gambling. The platform also has rules governing paid random items.
- Online child safety campaigners call for US inquiry into Roblox
Online child safety campaigners call for a US inquiry into Roblox, citing concerns that the game platform's design and business model conflict with children's developmental needs. The campaign is led by groups including Jonathan Haidt's Anxious Generation Movement. Roblox has 150 million daily users, including many under-13s.
- Oklahoma becomes latest state to sue Roblox over child safety concerns
Oklahoma has filed a lawsuit against Roblox, joining other states in taking legal action over child safety concerns on the gaming platform. This represents the latest in a series of state-level legal challenges against the popular online gaming company.
- Your kid’s gaming habit could be building a future career, new survey shows
A new survey by K12, an online education provider, reveals that 52% of working professionals credit childhood gaming with developing career-relevant skills like problem-solving and strategic thinking. The study highlights game-based learning, where educational content is embedded within games like Minecraft, leading to better student retention and performance compared to traditional methods.
- Roblox shares plummet 18% as child safety measures weigh on bookings
Roblox's stock price dropped 18% due to new child safety measures impacting user bookings. The company faces challenges balancing regulatory compliance with maintaining user engagement.
- Roblox’s daily users continue to drop as age-checks slow growth
Roblox's daily active users decreased to 132 million in the latest quarter, down from 144 million previously, due to age-check features slowing new user acquisition. Revenue rose to $1.4 billion, but user declines were noted in the US and Canada. Russia's December 2025 ban on Roblox is also mentioned.
- ThreatsDay Bulletin: SMS Blaster Busts, OpenEMR Flaws, 600K Roblox Hacks and 25 More Stories
The article highlights emerging cybersecurity threats, including fake cell towers used for scam SMS attacks, accidental tool downloads exposing private files, and millions of unsecured online servers. It also mentions 600,000 Roblox account hacks and vulnerabilities in OpenEMR systems.
- Hackers arrested for hijacking and selling 610,000 Roblox accounts
Ukrainian police arrested three individuals who hacked over 610,000 Roblox gaming accounts and sold them for a profit of $225,000.
- Ukrainian police detain hackers suspected of stealing thousands of Roblox accounts for resale
Ukrainian police have detained hackers accused of stealing thousands of Roblox accounts containing valuable digital items and in-game currency purchased with real money. Victims included both Ukrainian and international players.
- The Vercel breach: OAuth attack exposes risk in platform environment variables
Vercel experienced a security breach in April 2026 due to an OAuth attack, exposing risks in platform environment variables. The incident was linked to a Roblox cheat and an AI tool, causing significant disruption.
- Alabama reaches $12.2 million settlement with Roblox over child safety
Alabama has reached a $12.2 million settlement with Roblox over concerns related to child safety. The agreement follows allegations that the platform failed to adequately protect minors from inappropriate content and interactions.
- Social media executives deny platforms are inherently addictive to children
Executives from Meta, Roblox, and TikTok denied their platforms are inherently addictive to children during a UK parliamentary hearing. They argued that a ban on under-16s using their services would be 'unenforceable', facing scrutiny from a cross-party education committee.
- A Roblox cheat and one AI tool brought down Vercel's platform
A Roblox cheat and an AI tool caused Vercel's platform to crash, leading to widespread outages. The incident was reported by WebMatrices and discussed on Hacker News, where it received 27 points and one comment.
- Vercel’s security breach started with malware disguised as Roblox cheats
Vercel experienced a security breach where attackers used malware disguised as Roblox cheats to compromise an employee's device at Context.ai, leading to stolen credentials and access to Vercel environments. The attack exploited interconnected systems and overly privileged permissions, with threat group ShinyHunters claiming responsibility and attempting to sell stolen data.
- Raising America: Roblox at center of lawsuit controversy over child safety on platforms
Roblox is introducing new gaming platform options for underage users following a $12 million settlement with Nevada and ongoing child safety investigations in Oklahoma, Georgia, and South Carolina. The company faces pressure from multiple states examining its child safety practices.
- Roblox agrees to a $12 million settlement with Nevada
Roblox has agreed to a $12 million settlement with Nevada following a legal dispute. The agreement resolves allegations related to the company's data practices affecting minors.
- WATCH: Roblox reaches $10 miillion settlement with Nevada in regards to child safety
Roblox reached a $10 million settlement with Nevada over child safety concerns, as announced by the state's attorney general. The agreement addresses legal issues related to the online gaming platform's child protection measures.
- Roblox’s AI assistant gets new agentic tools to plan, build, and test games
Roblox has introduced new agentic tools for its AI assistant, designed to assist creators in planning, building, and testing games. These tools aim to streamline the entire game development process for users.
- Roblox to implement youth protections and pay $12m in Nevada settlement
Roblox will implement youth protections including age verification, restricted nighttime notifications for minors, and limited chats. The company will pay over $12 million to Nevada as part of a first-of-its-kind settlement, as stated by Nevada Attorney General Aaron Ford.
- Roblox adds age-based accounts for kids and teens
Roblox is introducing age-based account types for kids and teens to create separate environments with adjusted content, chat, and parental controls. The update includes automatic progression based on age checks and alignment with international rating frameworks like ESRB and PEGI.
- Roblox to roll out new age-based accounts, parental controls
Roblox is introducing age-based accounts to better align content access, communication settings, and parental controls with a user's age. The update aims to enhance safety and customization for different age groups.